AI Insights · Timothy · October 2021
Top 5 Golf Games Performance in Finland: Q3 2021
Discover the performance trends of the top 5 golf games in Finland for Q3 2021, including downloads, revenue, and active users data.
In the third quarter of 2021, the top 5 golf games in Finland showed varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared, based on data from Sensor Tower.
Golf Clash - Golfing Simulator by Electronic Arts experienced a steady increase in weekly revenue, peaking at approximately $3.8K in the final week of September. Weekly downloads showed a downward trend, starting from 213 in late June and dropping to 139 by the end of Q3. The game maintained a relatively stable number of weekly active users, fluctuating around the 1K mark throughout the quarter.
Golf Rival - Multiplayer Game from Zynga Inc. saw its highest weekly revenue of about $1.3K at the beginning of the quarter, with a noticeable decline to around $578 by the end of September. Weekly downloads also decreased significantly, from 96 in late June to just 29 in the last week of September. Active users followed a similar declining trend, falling from 1.3K to around 910 over the quarter.
Golf Battle by Miniclip.com showed consistent weekly downloads, averaging around 1.3K to 1.5K throughout the quarter. The game’s weekly revenue varied, peaking at $1K in late August. Active users remained robust, hovering around 11K for most of the quarter, indicating strong player engagement.
WGT Golf, published by WGT, had a mixed quarter with weekly revenue peaking at $824 in mid-September. Download numbers showed a downward trend, starting from 123 in late June and dropping to 42 by the end of September. Active users declined as well, from 367 at the beginning of the quarter to 279 by the end.
Ultimate Golf!, another title by Miniclip.com, showed a significant increase in weekly downloads, reaching up to 778 in early August. The game’s weekly revenue peaked at $543 in the same period. Active users also saw a positive trend, increasing from 849 in late June to a peak of 1.4K at the end of August, before slightly declining to 1K by the end of September.
For more detailed insights and data, visit Sensor Tower.